Ticket to Ride Board Game – A Cross-Country Train Adventure for Friends and Family! Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime, Made by Days of Wonder
$54.99 Original price was: $54.99.$39.49Current price is: $39.49.
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Ticket to Ride is an award winning, cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. The official Alexa skill takes players on a guided experience from setup to the end of the game and features unique sound effects and music. No rules are needed after saying “Alexa, launch Ticket to Ride.” The skill also allows a person to play against Alexa! For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.
Cardboard
FAST-PACED STRATEGY: Race to build your train routes across iconic American cities in this award-winning board game.
COMPETITIVE FUN: Challenge friends and family in a 2-5 player game, where every move counts.
COLLECT TRAIN CARDS: Strategically gather train cards to claim routes and earn points.
TICKET TO SUCCESS: Plan your routes wisely with ticket cards for bonus points.
ENDLESS REPLAYABILITY: Enjoy hours of entertainment with this classic board game.
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Rosario –
It’s so chill (if you play with 3 people), it can get a bit hectic if you play with 4 and be prepared to ruin relationships but it will all be worth it because the game is excellent.
[...]Acqm –
Uno dei giochi da tavolo migliori perche’ ha regole semplici ma e’ interattivo e richiede strategia.
[...]N Moran –
Never play games, during covid thought id try a game bought because said it sold millions copies.Its very easy to learn, a game takes about 1 – 2 hours depending how slow players are.Its good quailty and the size can fit on a shelf.You need 2 players 3-4 is best.Its a good beginner game or a game you want to learn rules in 5 minutes.
[...]Ulises –
Juego en buen estado y completo. Para un buen momento entre amigos y familia. Recomendado y de fácil transportación. Se recomienda jugarlo previamente.En Ingles
[...]ELizabeth N –
The game is good quality. Colorful. Easy to learn. The only thing is the cards could be larger for older hands. They are child sized. Would recommend this game!
[...]Chad & Mel –
Will play for years to come
[...]Such a fun game. It took a couple of games to figure it all out, but we are obsessed now. My 6 year old loves it. He understands the concept, but just a tad too young to understand strategy. He needs some assistance on that end, but I know he won’t as he gets older. We will be playing this for years to come.
Love2$hop –
Love TICKET TO RIDE USA – even better when train pieces are locked in place!
[...]This is a super fun game for people of all ages! Simple rules, quick to learn, and just enough strategy. Found this Ticket to Ride USA 3D printed (6 magnetic panels) overlay on Etsy that holds all the trains in place in their individual spots which makes it so easy for my kids to play (no more train derails, sliding, board bumping messes, etc.).
Melissa –
Fun Strategy game!
[...]A great addition to game night for those that appreciate a good strategy game. Simple rules, easy to play. Game time is around 30min-1hour with 4 people.
SK –
Easy to Learn Fun To Play.
[...]Ticket to Ride game is a masterclass in strategic gameplay, colorful design, and fun.Objective:The goal is simple: build train routes across a map of North America (or other continents, depending on the version) by collecting and trading train cars and claiming routes. The player with the most points, earned by completing routes and connecting cities, wins the game.Gameplay:- Easy to learn, challenging to master- Each player has a set of destination tickets, which are kept secret- Collect train cars, trade with others, and claim routes- Strategic planning and tactical thinking required- Games typically last 30-60 minutesPros:- Beautiful, colorful design and components- Simple yet engaging gameplay- High replayability due to random destination tickets and variable player interactions- Suitable for families, casual gamers, and experienced playersCons:- Limited direct player interaction (some players may prefer more conflict)- Luck of the draw can affect gameplay (destination tickets and train car availability)Conclusion:Ticket to Ride is an excellent addition to any board game collection. Its unique blend of strategy, luck, and social interaction makes it a thrilling experience for players of all ages and skill levels. If you enjoy games that challenge your mind and spark friendly competition, climb aboard and embark on this train adventure!
Kim Metallo –
A fun game
[...]This was a white elephant gift. I recieved it brand new, easy to learn, lots of fun, and very stragic planning, can play up to 5 players, three is rough, but, so fun, 5 is brutal, and will forsure test your skills. With that said, 2 players is still a strategy, and a great time playing. One of my top two games, Catan is the other one.
K. Garfield –
The Early Bird Catches the Worm
[...]I needed that route! You just cut me off, now instead of destination cards giving me gobs of points, now they all count against me. There’s no way around! My nerves have never felt more vexed than they do now. That’s Jane Austin speak for: I’m seeing red and now I’m going to do anything I think might hurt your chances for the rest of the game; and the next one we play! Ok, so the first time this happens, there’s usually another way around, it’s probably the long way around, but hopefully you have enough trains to make it, because that’s a constraint you have to work under. Game PlayThis handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors. You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either· take you can draw two cards from either some face up cards or “roll the dice” and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn.· buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains.· Draw three Destination Cards. You’ve got to keep at least one. These give a method to the madness of which routes you buy.As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game. The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn. Points are scored as I’ve said, but those destinations you weren’t able to complete, yeah those count as negative points. Oooo.. ouch. I hate to tell you what to do but…Keep an eye on how many trains your opponents have left, don’t be stupid and fill your hand with destinations when you won’t have time to complete them. If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if it’s an easy one. You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game. What does “related” mean? Consider the following routes:LA to Miami (goes from the south-east corner of the US to the south-west corner)New Orleans to Duluth (goes north and south through the center of the US)Salt Lake City to Houston (goes from the western US to the south-center) Because there could easily be much overlap in the first and third route, but not the second route, I’d dump the second route and keep the other two. ThemeWell, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone else’s route for your destination’s sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game. I can hear you say, “Yeah, but they are boards in different venues!” Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game. “Oh… Really?” Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. I’ve got lots of little trains! Cool little plastic trains! BalanceWhile I often complain about chance and this game includes card, the fact that you don’t have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints. InteractionInteraction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you can’t reach the cards, there will be- “give me those two oranges” or, “how about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for. Learning CurveLow. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward. DowntimeNominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone else’s turn. If you pay attention you can make groans at the time they will pay off the most. What’s not to Like?I can’t think of anything bad to say that I haven’t already said. It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50. Collateral EndorsementI haven’t come across a soul who didn’t like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk.
tiffy515 –
Highly Recommend
[...]Ticket to Ride is an enjoyable and interesting board game to add to your board game collection. We have played it at several family and friend gatherings, and everyone has enjoyed it. The rules are easy to learn, but the game also involves strategy. This game is not for young children but is fine for older kids. I highly recommend this board game.